After a series of inexplicable events, Adeline Gray believes a haunted doll possesses the soul of a vengeful Witch. To have any hope of being reunited with her missing daughter, she knows she must defeat the evil curse of The Witch’s Doll.
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Jennifer Conrad is a small-town girl starting over in the big city. Fleeing an abusive relationship, all she wants is a chance to begin again. But it is hard to start over when something is eating you while you sleep . . . on painful bite at a time.
The year is 2XXX and Keiko Town is an over-industrialized stretch of blackened factories pumping out thick layers of smoke that cast it in a perpetual state of semi-darkness. The citizens of Keiko Town fare no better and walk around their dilapidated town in a stupor of hopeless despair. In an abandoned factory in an obscure corner of town lies the secret base of Hikari Club. The teenage boys of Hikari Club despise the adults of their community and have taken it upon themselves to eradicate what they perceive to be the evil and filth of the grown-up world. To accomplish this, they build a machine with artificial intelligence and dub it “Litchi”. However, with the boys on the cusp of puberty and turning into adults themselves, their own world has begun to collapse around them.
Trick is among five hostages trapped together, paralyzed from the neck down. While an FBI agent and former detective race against the clock to find their location, the group tries to figure a way out before their promised execution.
Before their eventual team-up with Scooby and the gang, bright and optimistic Daphne and whip-smart and analytical Velma are both mystery-solving teens who are best friends but have only met online – until now. Daphne has just transferred to Velma’s school, Ridge Valley High, an incredible tech-savvy institute with all the latest gadgets provided by the school’s benefactor, tech billionaire Tobias Bloom. And while competition is fierce among the students for a coveted internship at Bloom Innovative, Daphne and Velma dig beyond all the gadgets and tech to investigate what is causing some of the brightest students in school to disappear – only to emerge again in a zombie-fied state.
When an orphaned Vietnamese girl is hired to be a housemaid at a haunted rubber plantation in 1953 French Indochina, she unexpectedly falls in love with the French landowner and awakens the vengeful ghost of his dead wife… who is out for blood.
1920, rural Ireland. Anglo-Irish twins Rachel and Edward share a strange existence in their crumbling family estate. Each night, the property becomes the domain of a sinister presence (The Lodgers) which enforces three rules upon the twins: they must be in bed by midnight; they may not permit an outsider past the threshold; and if one attempts to escape, the life of the other is placed in jeopardy. When troubled war veteran Sean returns to the nearby village, he is immediately drawn to the mysterious Rachel, who in turn begins to break the rules set out by The Lodgers. The consequences pull Rachel into a deadly confrontation with her brother – and with the curse that haunts them.